Patch Notes
Patch Notes Update
Demo v0.27-22032025-1418
[Game]
-
This version is officially designated as a demo.
[UI/UX]
-
Minor navigation improvements.
[Graphics / Performance]
-
Added water graphics settings.
Fixed incorrect cubemap placement.
-
Fixed an issue where water appeared pitch black on certain devices.
-
Improved performance for ambient occlusion (AO) settings.
Developer Notes
This version has been deemed stable and is now released as a demo. The final release of the game is uncertain, as I am currently busy with other commitments and experimenting with new game mechanics (unrelated to this project). However, development may continue if time allows and I feel motivated to work on it.
The development version (unreleased build) currently includes work-in-progress content such as two additional maps, a tutorial level, new characters, and an extra game mode, though their final inclusion is still undecided. Feedback on the demo is highly appreciated!
v0.26-14032025-1553
[UI/UX]
- Minor UI/UX navigation fixes.
- Fixed an issue where the pause menu animation would not play under certain conditions.
[Gameplay]
Most balance changes focus on reducing excessive movement speed in the late game.
- Threat Level Adjustments :
- Level 2 :
- Movement Speed (M.SPD) +5% → +10%
- Attack Speed (A.SPD) → +10%
- Level 3 :
- Movement Speed (M.SPD) +10% → +12.5%
- Attack Speed (A.SPD) +10% → +15%
- Level 4 :
- Movement Speed (M.SPD) +20% → +15%
- Attack Speed (A.SPD) +15% → +20%
- Level 5 :
- Movement Speed (M.SPD) +35% → +20%
- Attack Speed (A.SPD) +20% → +25%
- Level 6 :
- Movement Speed (M.SPD) +50% → + 25%
- Level 7 :
- Movement Speed (M.SPD) +75% → +35%
- Level 8 :
- Movement Speed (M.SPD) +100% → +50%
- Level 9 :
- Movement Speed (M.SPD) +125% → +75%
- Level 10 :
- Movement Speed (M.SPD) +150% → +100%
- Level 2 :
- Special Building Buff Adjustments:
- Burger Restaurant :
- Buff duration reduced 15s → 7.5s
- Donut Restaurant :
- Buff duration reduced 15s → 7.5s
- Ice Cream Restaurant :
- Movement Speed (M.SPD) multiplier adjusted 1.25x → 1.15x
- Buff duration reduced 15s → 7.5s
- KFP Restaurant :
- Movement Speed (M.SPD) multiplier adjusted 1.25x → 1.15x
- Buff duration reduced 15s → 5s
- Burger Restaurant :
[Graphics / Performance]
- Fixed a regression where water foam was not rendering in DirectX11.
- Removed occlusion culling due to rendering issues in certain scenarios.
- A new occlusion culling solution is needed, as most objects in the game are dynamic. expect lower performance on current build
[Characters]
- Gura (Dino) :
- Ability Movement Speed (M.SPD) buff reduced 1.5x → 1.15x
- Ame :
- Ability attack speed buff duration reduced 3s → 2.3s
- Speedup ability DoT interval reduced 0.25s → 0.15s
- Ina :
- Speedup ability DoT interval reduced 0.5s → 0.25s
- Kiara :
- Stomp hitbox range increased +40%
- Ability hitbox range increased +60%
v0.25-13032025-1110
[UI/UX]
- Redesigned pause menu UI based on playtester feedback.
[Graphics / Performance]
- Optimized Ray-Traced Global Illumination, Ray-Traced Reflections, and Ray-Traced Ambient Occlusion for better performance.
- Added Denoiser and PBR Accumulation to Screen Space Reflections for improved quality.
- Adjusted specular maps on specific buildings to increase reflectivity.
- Added a ‘Very Low’ option in Level of Detail settings.
- Fixed TAAU on DirectX 11, which previously failed to work in some cases.
[Characters]
- Gura (Dino) :
- Attack Stomp speed slowed from 1.50s → 2s.
- Ame :
- Attack Stomp speed slowed from 1s → 1.30s
- Ina :
- Attack Stomp speed slowed from 2.30s → 2.45s
- Increased base attack speed from 1.30s → 1.15s.
- Mori :
- Attack Stomp speed slowed from 1.30s → 1.50s
- Kiara :
- Attack Stomp speed slowed from 2s → 2.20s
- Increased base attack speed from 1.10s → 1s.
v0.24-11032025-1238
[Game]
- Initial Early Access release on Itch.io.
[UI/UX]
- Minor UI/UX navigation fixes.
[Graphics / Performance]
- Fixed a regression where volumetric fog could cause the entire screen to render black.
- Adjusted Ray-Traced Global Illumination and Ray-Traced Reflections for better performance.
- Fixed an issue with occlusion culling that sometimes caused object flickering.
- Updated DLSS 4 from v310.1 → v310.2.1.
- Fixed a crash on lower-end devices (e.g., Intel HD/UHD/Xe Series) when running on DirectX 12.
[Gameplay]
- Adjusted spawner logic for improved functionality.
- Improved navigation to reduce Takodachi and vehicles getting stuck in nav-mesh corners. (This issue is not completely resolved, as a low-quality nav-mesh is used to optimize performance.)
v0.23-04032025-1801
[UI/UX]
- Fixed an issue where mouse navigation occasionally caused the scrollbar to become stuck and unresponsive.
- Adjusted the stats bar on the character selection screen:
- Reduced max dash multiplier from 3 → 2.
[Gameplay]
- Fixed an issue where the player would repeatedly spawn in the same location after character selection.
[Graphics / Performance]
- Significantly improved character spawner loading by implementing a new method:
- All characters are now pre-placed on the map and removed when unselected, replacing the previous method where characters spawned only when called.
- Increased fixed time step from 0.05 → 0.075, improving performance in dynamic object-heavy scenes. (This may cause some physics interactions to appear lower-framerate.)
- Added experimental occlusion culling:
- This feature is still experimental since all objects in the game are dynamic.
- Please report any cases of object flickering when objects should be visible without interruptions.
[Characters]
Gura (Dino)
- Increased dash multiplier from 1.5x → 1.6x.
Ame
- Increased dash multiplier from 1.8x → 1.9x.
Ina
- Increased ultimate duration from 4s → 6s.
- Decreased dash multiplier from 1.5x → 1.4x.
Calli
- Reduced ultimate cooldown from 30s → 25s.
- Increased dash multiplier from 1.5x → 1.8x.
Kiara
- Decreased base movement speed from 5 → 4.
v0.22-03032025-2212
[UI/UX]
- Minor UI/UX navigation fixes.
[Camera]
- Increased maximum FOV based on playtester feedback, addressing difficulty in seeing tall buildings.
[Graphics / Performance]
- Fixed a regression where volumetric fog failed to enable automatically at game start (previous fix did not fully resolve the issue under certain conditions).
- Locked framerate in the main menu based on VSync and frame cap settings.
- Re-adjusted RT-Reflections and RT-GI volume profile settings to improve both performance and quality.
- Improved SSGI performance by ~2-5% on some hardware.
- Fixed DLSS config detecting GTX Series GPUs incorrectly.
- Performance increase by re-adjusting some LOD on “Original” LOD Presets.
- Fixed an issue where some VKD3D/DX12-compatible hardware did not perform shader compilation properly.
- Optimized shader compilation speed after the first run.
- Added Volumetric Clouds on ‘Graphics Settings’ preview.
v0.21-03032025-1700
[Characters]
- Adjusted Kiara’s ultimate by increasing animation speed.
[Graphics / Performance]
- Fixed SSGI causing a fireflies effect.
v0.20-020325-1623
[UI/UX]
- Minor UI/UX navigation fixes.
[Graphics / Performance]
- Fixed regression where volumetric fog failed to enable automatically at game start.
[Other]
- Added a developer-only test scene.
v0.19-280225-2050
[UI/UX]
- Minor UI/UX navigation fixes.
[Camera]
- Fixed Ame’s camera FOV min-max range.
[Animation]
- Fixed unscaled time animations that varied in speed depending on framerate.
[Graphics / Performance]
- Fixed volumetric fog scaling issues in-game.
v0.18-270225-1806
[UI/UX]
- Minor UI/UX navigation fixes.
[Graphics / Performance]
- Added volumetric fog to graphics settings.
- Removed DX11 support on Linux, replaced with VKD3D/DX12 only due to crashes reported by playtesters.
v0.17-270225-1041
[UI/UX]
- Minor UI/UX navigation fixes.
[Graphics / Performance]
- Reworked RT-GI functionality.
- Removed FSR2 support due to random crashes and lower quality compared to STP.
v0.16-260225-1945
[UI/UX]
- Minor UI/UX navigation fixes.
[Camera]
- Increased default camera FOV.
- Removed vertical camera movement due to discomfort and clipping issues reported by playtesters.
v0.15-240225-2115
[Other]
- Initial playtest release.
v0.01 – 0.15
(Limited development release, internal builds only)
Get HoloAttack! [DEMO]
HoloAttack! [DEMO]
A fast-paced, combo-stacking Hololive fan game.
More posts
- HL-ATK Demo (v0.27-22032025-1418)5 days ago
- Move SPD Balancing Update (v0.26-14032025-1553)13 days ago
- Developer Commentary14 days ago
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