Patch Notes


Patch Notes Update

Demo v0.27-22032025-1418

[Game]

  • This version is officially designated as a demo.

[UI/UX]

  • Minor navigation improvements.

[Graphics / Performance]

  • Added water graphics settings.

  • Fixed incorrect cubemap placement.

  • Fixed an issue where water appeared pitch black on certain devices.

  • Improved performance for ambient occlusion (AO) settings.

Developer Notes

This version has been deemed stable and is now released as a demo. The final release of the game is uncertain, as I am currently busy with other commitments and experimenting with new game mechanics (unrelated to this project). However, development may continue if time allows and I feel motivated to work on it.

The development version (unreleased build) currently includes work-in-progress content such as two additional maps, a tutorial level, new characters, and an extra game mode, though their final inclusion is still undecided. Feedback on the demo is highly appreciated!

v0.26-14032025-1553

[UI/UX]

  • Minor UI/UX navigation fixes.
  • Fixed an issue where the pause menu animation would not play under certain conditions.

[Gameplay]

Most balance changes focus on reducing excessive movement speed in the late game.

  • Threat Level Adjustments :
    • Level 2 : 
      • Movement Speed (M.SPD) +5% → +10%
      • Attack Speed (A.SPD) → +10%
    • Level 3 : 
      • Movement Speed (M.SPD) +10% → +12.5%
      • Attack Speed (A.SPD) +10% → +15%
    • Level 4 : 
      • Movement Speed (M.SPD) +20% → +15%
      • Attack Speed (A.SPD) +15% → +20%
    • Level 5 : 
      • Movement Speed (M.SPD) +35% → +20%
      • Attack Speed (A.SPD) +20% → +25%
    • Level 6 : 
      • Movement Speed (M.SPD) +50% → + 25%
    • Level 7 : 
      • Movement Speed (M.SPD) +75% → +35%
    • Level 8 :
      • Movement Speed (M.SPD) +100% → +50%
    • Level 9 :
      • Movement Speed (M.SPD) +125% → +75%
    • Level 10 :
      • Movement Speed (M.SPD) +150% → +100%
  • Special Building Buff Adjustments:
    • Burger Restaurant :
      • Buff duration reduced 15s → 7.5s
    • Donut Restaurant :
      • Buff duration reduced 15s → 7.5s
    • Ice Cream Restaurant :
      • Movement Speed (M.SPD) multiplier adjusted 1.25x → 1.15x
      • Buff duration reduced 15s → 7.5s
    • KFP Restaurant :
      • Movement Speed (M.SPD) multiplier adjusted 1.25x → 1.15x
      • Buff duration reduced 15s → 5s

[Graphics / Performance]

  • Fixed a regression where water foam was not rendering in DirectX11.
  • Removed occlusion culling due to rendering issues in certain scenarios.
    • A new occlusion culling solution is needed, as most objects in the game are dynamic. expect lower performance on current build

[Characters]

  • Gura (Dino) : 
    • Ability Movement Speed (M.SPD) buff reduced 1.5x → 1.15x
  • Ame : 
    • Ability attack speed buff duration reduced 3s → 2.3s
    • Speedup ability DoT interval reduced 0.25s → 0.15s
  • Ina :
    • Speedup ability DoT interval reduced 0.5s → 0.25s
  • Kiara :
    • Stomp hitbox range increased +40%
    • Ability hitbox range increased +60%

v0.25-13032025-1110

[UI/UX]

  • Redesigned pause menu UI based on playtester feedback.

[Graphics / Performance]

  • Optimized Ray-Traced Global Illumination, Ray-Traced Reflections, and Ray-Traced Ambient Occlusion for better performance.
  • Added Denoiser and PBR Accumulation to Screen Space Reflections for improved quality.
  • Adjusted specular maps on specific buildings to increase reflectivity.
  • Added a ‘Very Low’ option in Level of Detail settings.
  • Fixed TAAU on DirectX 11, which previously failed to work in some cases.

[Characters]

  • Gura (Dino) : 
    • Attack Stomp speed slowed from 1.50s → 2s.
  • Ame : 
    • Attack Stomp speed slowed from 1s → 1.30s
  • Ina : 
    • Attack Stomp speed slowed from 2.30s → 2.45s
    • Increased base attack speed from 1.30s → 1.15s.
  • Mori : 
    • Attack Stomp speed slowed from 1.30s → 1.50s
  • Kiara : 
    • Attack Stomp speed slowed from 2s → 2.20s
    • Increased base attack speed from 1.10s → 1s.

v0.24-11032025-1238

[Game]

  • Initial Early Access release on Itch.io.

[UI/UX]

  • Minor UI/UX navigation fixes.

[Graphics / Performance]

  • Fixed a regression where volumetric fog could cause the entire screen to render black.
  • Adjusted Ray-Traced Global Illumination and Ray-Traced Reflections for better performance.
  • Fixed an issue with occlusion culling that sometimes caused object flickering.
  • Updated DLSS 4 from v310.1 → v310.2.1.
  • Fixed a crash on lower-end devices (e.g., Intel HD/UHD/Xe Series) when running on DirectX 12.

[Gameplay]

  • Adjusted spawner logic for improved functionality.
  • Improved navigation to reduce Takodachi and vehicles getting stuck in nav-mesh corners(This issue is not completely resolved, as a low-quality nav-mesh is used to optimize performance.)

v0.23-04032025-1801

[UI/UX]

  • Fixed an issue where mouse navigation occasionally caused the scrollbar to become stuck and unresponsive.
  • Adjusted the stats bar on the character selection screen:
    • Reduced max dash multiplier from 3 → 2.

[Gameplay]

  • Fixed an issue where the player would repeatedly spawn in the same location after character selection.

[Graphics / Performance]

  • Significantly improved character spawner loading by implementing a new method:
    • All characters are now pre-placed on the map and removed when unselected, replacing the previous method where characters spawned only when called.
  • Increased fixed time step from 0.05 → 0.075, improving performance in dynamic object-heavy scenes. (This may cause some physics interactions to appear lower-framerate.)
  • Added experimental occlusion culling:
    • This feature is still experimental since all objects in the game are dynamic.
    • Please report any cases of object flickering when objects should be visible without interruptions.

[Characters]

Gura (Dino)

  • Increased dash multiplier from 1.5x → 1.6x.

Ame

  • Increased dash multiplier from 1.8x → 1.9x.

Ina

  • Increased ultimate duration from 4s → 6s.
  • Decreased dash multiplier from 1.5x → 1.4x.

Calli

  • Reduced ultimate cooldown from 30s → 25s.
  • Increased dash multiplier from 1.5x → 1.8x.

Kiara

  • Decreased base movement speed from 5 → 4.

v0.22-03032025-2212

[UI/UX]

  • Minor UI/UX navigation fixes.

[Camera]

  • Increased maximum FOV based on playtester feedback, addressing difficulty in seeing tall buildings.

[Graphics / Performance]

  • Fixed a regression where volumetric fog failed to enable automatically at game start (previous fix did not fully resolve the issue under certain conditions).
  • Locked framerate in the main menu based on VSync and frame cap settings.
  • Re-adjusted RT-Reflections and RT-GI volume profile settings to improve both performance and quality.
  • Improved SSGI performance by ~2-5% on some hardware.
  • Fixed DLSS config detecting GTX Series GPUs incorrectly.
  • Performance increase by re-adjusting some LOD on “Original” LOD Presets.
  • Fixed an issue where some VKD3D/DX12-compatible hardware did not perform shader compilation properly.
  • Optimized shader compilation speed after the first run.
  • Added Volumetric Clouds on ‘Graphics Settings’ preview.

v0.21-03032025-1700

[Characters]

  • Adjusted Kiara’s ultimate by increasing animation speed.

[Graphics / Performance]

  • Fixed SSGI causing a fireflies effect.

v0.20-020325-1623

[UI/UX]

  • Minor UI/UX navigation fixes.

[Graphics / Performance]

  • Fixed regression where volumetric fog failed to enable automatically at game start.

[Other]

  • Added a developer-only test scene.

v0.19-280225-2050

[UI/UX]

  • Minor UI/UX navigation fixes.

[Camera]

  • Fixed Ame’s camera FOV min-max range.

[Animation]

  • Fixed unscaled time animations that varied in speed depending on framerate.

[Graphics / Performance]

  • Fixed volumetric fog scaling issues in-game.

v0.18-270225-1806

[UI/UX]

  • Minor UI/UX navigation fixes.

[Graphics / Performance]

  • Added volumetric fog to graphics settings.
  • Removed DX11 support on Linux, replaced with VKD3D/DX12 only due to crashes reported by playtesters.

v0.17-270225-1041

[UI/UX]

  • Minor UI/UX navigation fixes.

[Graphics / Performance]

  • Reworked RT-GI functionality.
  • Removed FSR2 support due to random crashes and lower quality compared to STP.

v0.16-260225-1945

[UI/UX]

  • Minor UI/UX navigation fixes.

[Camera]

  • Increased default camera FOV.
  • Removed vertical camera movement due to discomfort and clipping issues reported by playtesters.

v0.15-240225-2115

[Other]

  • Initial playtest release.

v0.01 – 0.15

(Limited development release, internal builds only)

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