Move SPD Balancing Update (v0.26-14032025-1553)


The latest update, v0.26-14032025-1553, focuses on reducing Move SPD. Some players reported struggling with excessive movement speed in the late game due to steep Move SPD scaling. So, here’s the latest balancing update:

v0.26-14032025-1553

[UI/UX]

  • Minor UI/UX navigation fixes.
  • Fixed an issue where the pause menu animation would not play under certain conditions.

[Gameplay]

Most balance changes focus on reducing excessive movement speed in the late game.

  • Threat Level Adjustments :
    • Level 2 : 
      • Movement Speed (M.SPD) +5% → +10%
      • Attack Speed (A.SPD) → +10%
    • Level 3 : 
      • Movement Speed (M.SPD) +10% → +12.5%
      • Attack Speed (A.SPD) +10% → +15%
    • Level 4 : 
      • Movement Speed (M.SPD) +20% → +15%
      • Attack Speed (A.SPD) +15% → +20%
    • Level 5 : 
      • Movement Speed (M.SPD) +35% → +20%
      • Attack Speed (A.SPD) +20% → +25%
    • Level 6 : 
      • Movement Speed (M.SPD) +50% → + 25%
    • Level 7 : 
      • Movement Speed (M.SPD) +75% → +35%
    • Level 8 :
      • Movement Speed (M.SPD) +100% → +50%
    • Level 9 :
      • Movement Speed (M.SPD) +125% → +75%
    • Level 10 :
      • Movement Speed (M.SPD) +150% → +100%
  • Special Building Buff Adjustments:
    • Burger Restaurant :
      • Buff duration reduced 15s → 7.5s
    • Donut Restaurant :
      • Buff duration reduced 15s → 7.5s
    • Ice Cream Restaurant :
      • Movement Speed (M.SPD) multiplier adjusted 1.25x → 1.15x
      • Buff duration reduced 15s → 7.5s
    • KFP Restaurant :
      • Movement Speed (M.SPD) multiplier adjusted 1.25x → 1.15x
      • Buff duration reduced 15s → 5s

[Graphics / Performance]

  • Fixed a regression where water foam was not rendering in DirectX11.
  • Removed occlusion culling due to rendering issues in certain scenarios.
    • A new occlusion culling solution is needed, as most objects in the game are dynamic. expect lower performance on current build

[Characters]

  • Gura (Dino) : 
    • Ability Movement Speed (M.SPD) buff reduced 1.5x → 1.15x
  • Ame : 
    • Ability attack speed buff duration reduced 3s → 2.3s
    • Speedup ability DoT interval reduced 0.25s → 0.15s
  • Ina :
    • Speedup ability DoT interval reduced 0.5s → 0.25s
  • Kiara :
    • Stomp hitbox range increased +40%
    • Ability hitbox range increased +60%

Additionally, there were some technical issues. Occlusion culling has been removed due to certain cases where it caused objects in the game not rendered properly. With this removal, performance may be affected and become more demanding. However, this is currently the only viable solution since most objects in the game are rendered dynamicly

If you encounter any other issues, please feel free to contact me. Huge thanks to the limited playtesters who provided this feedback!

All patch notes versions are always updated at this link :  [Patch Notes]

That’s all! Thank you for reading this devlog!

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